All animated projects begin as an idea wrapped around a broader outcome that extends beyond just the written word and images. It’s about looking at the current world we inhabit, and formulating trends that lead to realities that mirror human perspectives. “SPACED” explores a future what if, and congeals it into a fantastical world populated by personalities that drive the story. Even though this story involves a stylized fictional character, his experiences are very human and very real. They take us on a journey that is consumable, and since it’s animated, we can believe that the life they live and the decisions they make have consequences… in their world anyways.
Machine Learning to Animation
Machine learning is an evolving technology that is finding its way into all facets of business and society. Even though it is largely buried in technology and devices, it’s opening up efficiencies and discoveries that are leading the way in how most “humans” in modern society go about their daily lives. Most of the effort undertaken by machine learning artificially intelligent models happens in the digital realm outside the observation of the most technically literate. Born in a lab like a biotic microorganism, it is designed to learn and grow. All a.i. systems assembled today have limits; simple they are, directed to perform predictable tasks, but this is only the beginning.
The past while I have scaled the realm of machine learning, wrapping my ideals around the what if and what for of the technology as it’s potential extends to something else. Artificial Intelligence and machine learning is not a current creation; it’s been in development for twenty years. Only now has it grown to be adaptable and useful thanks to the massive quantity of data that is available and the tools to process it. As I continue down the path to build a story, I expect that there will be many more revelations to be had and revealed. The project Intelligent Machine, will be an immersive dome animation production that will explore a biotic data model and it’s journey to becoming sentient. As the writer and creator of the “GERI” model, working with the Alberta Machine Learning Institute, its’ my imperative to craft a life worth living as “GERI” charts a path through the history of the technology leading up to an uncertain outcome.
Digging Up Dinosaurs
Over the past while, I have been creating a vision of the past and the events that had transpired from 250 million years ago up to 66 million years ago. The focus is on Tyrannosaurids, a species that has evolved and taken on many forms leading up to the largest and meanest family member, the Tyrannosaurus rex. There were many variations of the species beginning with a small sprout of a chicken sized animal. It eventually became a massive beast with jaws ringed with crushing teeth that was design to consume all other living dinosaurs.
Every year, new fossils are discovered that expand what we know of the various dinosaurs that roamed across North America. These fossils take time to recover, relieve them of sediment, and analyze the bones to determine how they fit into the history of all things dinosaur.
Above is a shot of Scott Persons, known Paleontologist who sunk his teeth into the profession at the University of Alberta. We did full 360 test video at Dinosaur Provincial Park, where we discovered a hadrosaur bone that was munched on by T-Rex himself. Alberta is known as dinosaur country, and we have an extensive reserve of fossils, making it rich territory to study long gone species of the Cretaceous era.
The final production will be an immersive 360 dome production, immersing audiences into the chaotic world of battling dinosaurs.
We are in production on the immersive animation production, Misiwê âskiy. It will be developed with the Telus World of Science. A great opportunity for us and for Edmonton, because it provides us with a bridge to developing original animation production for an exclusive and unique format. Unlike typical animation or video, we have to focus on the full 360 experience. It’s not a square box, but in wraps around and above the audience, immersing them in an environment.
Combined with having to deliver a full environmental experience, most of the assets will be assembled in CG, which involves modeled, rigged and animated 3D characters. To streamline the process, we will be employing cell shaders, sketch and toon effect filter in Cinema4D, to give the presentation a astronomical spirit world sensibility. The intent is to capture the visual language of the culture, and tradition and put it up there on the dome. Our main character that embodies the theme of the stories is Ocek, which is Cree for Fisher – shown below.
Misiwê âskiy, the title of the production is Cree that refers to everything all over the Earth, and in extended descriptives, all over the Universe. There are many interpretations on traditional term and languages, Cree alone has five dialects across Canada. For this production, any language use needs to capture and frame the language in its best possible intent. There is immense history, wisdom and tradition embodied in the history of First Nations all across Canada. Our production only covers a sliver, on stories derived from the constellations.