Envisioning a history of Tyrannosaurus rex

By | animation, Communications, Education | No Comments

Digging Up Dinosaurs

Over the past while, I have been creating a vision of the past and the events that had transpired from 250 million years ago up to 66 million years ago. The focus is on Tyrannosaurids, a species that has evolved and taken on many forms leading up to the largest and meanest family member, the Tyrannosaurus rex. There were many variations of the species beginning with a small sprout of a chicken sized animal. It eventually became a massive beast with jaws ringed with crushing teeth that was design to consume all other living dinosaurs.

Every year, new fossils are discovered that expand what we know of the various dinosaurs that roamed across North America. These fossils take time to recover, relieve them of sediment, and analyze the bones to determine how they fit into the history of all things dinosaur.

Above is a shot of Scott Persons, known Paleontologist who sunk his teeth into the profession at the University of Alberta. We did full 360 test video at Dinosaur Provincial Park, where we discovered a hadrosaur bone that was munched on by T-Rex himself. Alberta is known as dinosaur country, and we have an extensive reserve of fossils, making it rich territory to study long gone species of the Cretaceous era.

The final production will be an immersive 360 dome production, immersing audiences into the chaotic world of battling dinosaurs.

In Productions

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We are in production on the immersive animation production, Misiwê âskiy. It will be developed with the Telus World of Science. A great opportunity for us and for Edmonton, because it provides us with a bridge to developing original animation production for an exclusive and unique format. Unlike typical animation or video, we have to focus on the full 360 experience. It’s not a square box, but in wraps around and above the audience, immersing them in an environment.

Combined with having to deliver a full environmental experience, most of the assets will be assembled in CG, which involves modeled, rigged and animated 3D characters. To streamline the process, we will be employing cell shaders, sketch and toon effect filter in Cinema4D, to give the presentation a astronomical spirit world sensibility. The intent is to capture the visual language of the culture, and tradition and put it up there on the dome. Our main character that embodies the theme of the stories is Ocek, which is Cree for Fisher – shown below.

Misiwê âskiy, the title of the production is Cree that refers to everything all over the Earth, and in extended descriptives, all over the Universe. There are many interpretations on traditional term and languages, Cree alone has five dialects across Canada. For this production, any language use needs to capture and frame the language in its best possible intent. There is immense history, wisdom and tradition embodied in the history of First Nations all across Canada. Our production only covers a sliver, on stories derived from the constellations.